Hope In The Future

A unique use for a 3D TV, adapted to 2D for inclusion here.

 

The Challenge

Create a spatial project that uses technology in a unique and meaningful way.

 

The Solution

When asked to create a spatial project, I decided to continue my experimentation with stereoscopic imagery. While 3D TV’s have the obvious ability to display 3D movies, they also have the ability to project two entirely different images to each eye of the viewer. I created two alternate computer generated worlds that when displayed on a stereoscopic monitor would show one version to each eye. I coupled this with two different audio pieces to accompany each model, each of which would play out on a single speaker of a pair of head phones, one story to each ear. Thus, the viewer would experience both spaces, simultaneously on the same screen. Shown here is an adaptation of the piece for 2D monitors.

 

Production

Models were created using Maya 2013, and texture painted using Mudbox 2013 and Adobe Photoshop. The models were rendered out using Pixar’s RenderMan, and the volumetric shaders used for the mist and smog were created using RenderMan’s SLIM. Audio was created using a screen reader. Two separate versions of the scene had to be created and rendered out, one for each eye on a 3D screen. The image stills and title sequence were assembled in Adobe After Effects and the audio was recorded using Audacity. The video and audio were brought together in Adobe Premiere and each eye was rendered out to separate video files, each containing both the left and right ears sound. These files were then transcoded together into a single QuickTime file using the Cineform codec with Cineform Studio Pro. This piece was completed in Maya 2013.